Capacité Anchor
Lancer, dégâts et pull — outil engage mêlée pour grouping foule et contrôle elites Herald.
Anchor throws heavy anchor damages impact pulls nearby targets landing point. Unlike Turret passive DPS Brine Field defensive bubble Anchor active engage tool reshapes enemy positioning mid-fight. Groups scattered adds tight clusters AoE weapons brief stagger elites enables melee brawler builds close range. Demands aim precision under pressure rewards skilled use faster room clears controlled Herald gauntlets Royal Abyss. Guide covers mechanics build pairings Forge Mod priorities advanced pull combos.
Mécaniques Anchor
Q throw Anchor direction aim. Impact direct damage impact zone pulls surrounding enemies toward center. Pulled enemies cluster enabling follow-up shotgun plasma bursts Tesla chains multiple targets per activation. Recharge between room clears use start fights group initial spawns before spread arena.
Does not stun bosses permanently can interrupt add spawn patterns pull minions away boss vulnerability windows. Impact damage scales Anchor Forge Mods Soul Wheel ability enhancements. Base meaningful standard enemies supplemental elites — primary value positioning control not raw damage output.
Pairings build
Synergizes close-range weapons AoE clear tools. Shotgun deletes grouped enemies after successful Anchor pull throw cluster pull RMB secondary burst cleanup. Plasma Launcher benefits Anchor grouping before plasma lob impacts. Tesla Gun chains lightning through pulled clusters more efficiently than dispersed enemies.
Blessings close-range damage lifesteal kill melee-range critical chance multiply Anchor builds. Blaze Aspect explosions grouped kills chain reactions Anchor pulls single plasma burst. Freebie Charm instant Anchor room entry same synergy Turret builds aggressive Anchor openers.
Technique visée et lancer
Target geometric center enemy groups not individual periphery targets. Center impact maximizes pull radius coverage edge throws pull fewer stragglers outside AoE follow-up. Narrow Temple corridors throw down corridor length pull both ends toward midline shotgun blasts. Wide Gardens arenas throw toward spawn point before enemies spread arena edges.
Practice Gardens depth 2 elite fights large groups failure recoverable. Sanctuary depth 4 Anchor throws reflexive Q-throw dash cluster weapon burst. Royal Herald rooms too punishing learning aim under pressure. Contrôles Q activation mouse aim comfortable dash-jump combos.
Priorités Forge Mods
Ancient Forge Anchor throw distance pull radius impact damage tracks. Pull radius highest priority larger pulls group more enemies per throw amplifying every AoE follow-up. Throw distance mods help large Gardens arenas enemies spawn far position. Impact damage mods add direct kill power standard enemies reducing weapon shots needed after each pull.
Advanced mods secondary effects impact slow bleed elemental infusion synergizes Aspect Blessings. Test Temple Gardens before commit Anchor Herald gauntlets. Soul Wheel tier 5 ability enhancements compound direct Anchor mod investment maximum pull-and-burst damage cycles.
Anchor combats Heralds Royal Abyss
Royal Herald elites spawn adds attack multiple angles tight arenas. Anchor pulls Herald adds clusters Tesla chains Plasma lobs maintain distance Herald melee attacks. Deploy Anchor immediately entering each Herald room pull initial spawns before Herald gap-close attacks begin.
Herald 2 ranged bombardment phases punish static positioning. Anchor pull adds kill zones dash away bombardment telegraphs burst cluster recovery windows. Herald 3 combines prior mechanics Anchor grouping essential managing combined add pressure dodging enhanced attack patterns. Stock healing syringes merchants before Herald gauntlet Anchor builds fight closer range than Turret increased exposure melee hits.
Anchor vs Turret et Brine Field
Turret passive damage without aim input Anchor active throws burst positioning control. Brine Field defense Anchor offense through grouping. Most learn Turret first experiment Anchor seeking faster room clear close-range builds. High Brine Anchor competes Turret speed-clear specialists Brine Field remains survival default boss gauntlets.
Co-op rarely double Anchor — one pull player plus Turret or Brine Field covers offense defense layers. Solo Anchor demands personal mastery dash double jump pull timing without teammate support. Overview capacités comparison Frag Grenade Ancient Core.
Référence combos Anchor
- Pull and Shotgun : Anchor cluster → RMB secondary burst → primary cleanup.
- Pull and Plasma : Anchor group → plasma lob center → Mr. Boom doubled explosion.
- Pull and Chain : Anchor group → Tesla primary → lightning chains packed enemies.
- Freebie Opener : Instant Anchor spawn → weapon burst before enemies spread.
- Herald Control : Anchor adds away from Herald → burst adds → refocus Herald weak points.